Lead Game Designer on Tempest Rising.
As the lead game designer on Tempest Rising, I am one of the key vision-holders for the game.
I created almost all units and abilities, and worked with the programming, UI, art, and other teams to ensure proper implementation of all gameplay systems and their supporting sounds, art, VFX, and implementation from concept to completion.
I am primarily responsible for game balance, statistics analysis, level design and gameplay loop, game feel, and overall player experience.