Game Designer
I work as a game designer with Dream Harvest Games on their upcoming Arena RTS: NeuroSlicers
I created and helped maintain a balance and interactions sheet for units and abilities.
I designed levels for the game and tested them with our community council.
I created and tested units and abilities for the game, as well as assisted the lead designer with systems design on the game.
I conducted regular playtesting with our council, focused on improving specific areas of the game.
Failure NeuroSlicers Trailer
Cyber warfare just stepped up a gear. Battle it out in highly tactical real time PVP warfare with Failure: NeuroSlicers